Organizations know that innovation is important but lack the systems to do it. Through years of creative work in media, research, technology and music, we have worked out the core mechanisms of group creativity and developed them into a board game that systematically makes innovation happen.
We believe anyone can innovate, and our vision is to unleash the innate creativity of every person, regardless of age, position or background. Whether in a startup, classroom, lab or boardroom, we are looking for leaders who believe in the creative potential of the people in their industry or organization. Join our exclusive beta-testing to solve real-world problems, generate valuable IP and empower your executives, customers, employees and/or students.
Polynize is a board game played with hexagonal cardboard 'polys' and tokens. Starting with a problem statement, the game builds a tree of 'polys' that are systematically refined by your group using our unique 'polynization' token system. The game removes blockers to creativity and gives all players a level playing field, while using an 'evolutionary' model to reward and refine the best ideas. The outcomes are highly refined solutions to the original problem and a team of people that is happy, energized and bonded by their shared creative experience.
Polynize combines the fun of a board game, the excitement of a hackathon and the outcomes of an accelerator. It is played by four to six players in short form in just an hour or two, or over a longer form in between other activities. It needs no special preparation or skills and can be played with any group of people, although it works best with diverse groups of people with different points of view.
Our development of Polynize is powered by both intuition and theory. It is born out of our observation of the principles of group creativity -
There is a wide body of work in the business and academic literature that supports our intuitions - Scott Nicholson's work on meaningful gamification; Google's seminal study of how to build perfect team; Stuart Kaufmann's concept of the adjacent possible and especially how it relates to group creativity as popularized by Steven Johnson; research from Michael Mumford on team cognitive processes; Nilofer Merchant's concept of the power of 'Onlyness'.
Ultimately, the proof is in the doing. Polynize alpha games have been a success with a wide variety of partners and players.
For you the partner -
For your group of players -
A couple of poly-entrepreneurs with world-class pedigrees as inventors, designers/engineers, musicians, writers and producers. We've been successfully doing innovation (not just talking about it) for decades, and we are committed to creativity as a way of life. Polynize started as a lunchtime conversation and is our way of sharing our passion with the world.
Polynize has been through alpha testing and we are now planning for beta testing with selected partners. If you are passionate about innovation and making a change in your organization or industry, or you want to know more about Polynize, we'd love to speak to you! Please contact us at email@example.com - and let's play :)