Thank you for your interest in sponsoring a Polynize™ game as part of our beta-testing program. We are currently beta-testing Polynize in a face-to-face game format with groups of players from diverse backgrounds, solving real-world problems from university and enterprise sponsors. Check out our video below and read on to find out more about sponsoring a Polynize game.
We started Polynize with a simple idea - anyone can innovate. Working in business, technology and music, we have ourselves done innovation in a variety of contexts - startups, laboratories, student groups, jam sessions and boardrooms. The mechanisms of successful group innovation are always the same - diverse ideation, open sharing, rapid iterations through multiple possible solutions and a competitive dynamic to reward the best ideas. We have distilled this into a set of simple rules that can be used by any group to make innovation happen in a systematic and predictable way.
Each Polynize game creates some key outcomes at various levels. For the sponsor -
For the group -
For individual players -
To generate out-of-the-box solutions to your problems; and/or to offer your team a unique collaborative experience.
As a sponsor, you give us the key inputs for a Polynize game -
The Polynize game session is hosted by one of us (the founders) or a partner and runs for 2-4 hours. The players are led through a repeated series of steps called Create, Polynize and Discuss -
The repeated iteration of these steps generates an ordered stack of the best solutions ("polys") written out on paper; and over time players collect tokens proportional to their success in creating/investing.
The outputs of a Polynize game are -
You do. In this beta-testing phase, we ask players to participate under a Creative Commons license which allows their work to be freely used by you. In return, we ask that you attribute their work and otherwise fairly engage with the poly team upon exit into your organization. This will be formalized into our own Polynize license shortly.
We agree to keep your problem statement and solutions confidential unless you agree to their public release. We reserve the right to use footage and other assets for marketing purposes and contact players with their consent in such a way that it does not violate confidentiality.
In beta-testing, we ask only that you cover our costs of travel, video production and venue hire etc. If you are not providing the player group and want us to curate players from our community, we ask that you provide a fair recompense for their time. We are not charging for our own time to run Polynize games.
No. Anyone can play, and the more diverse the group the better. Although some problem statements may require a certain amount of domain or technical knowledge for comprehension, we encourage you to consider involving players from other domains and non-specialists in the game.
No. The Polynize game can be played anywhere straight out of the box.
Like any true innovation, Polynize is powered by intuition but supported by theory. Primarily, Polynize is born out of our own experiences with innovation in various domains, and our observation of the principles of group innovation -
There is a wide body of work in the business and academic literature that supports our intuitions - to name just a few that have influenced us: Scott Nicholson's work on meaningful gamification; Google's seminal study of how to build perfect team; Stuart Kaufmann's concept of the adjacent possible and especially how it relates to group creativity as popularized by Steven Johnson; research from Michael Mumford on team cognitive processes; Nilofer Merchant's concept of the power of 'Onlyness'.
Ultimately, the proof is in the doing. Polynize alpha game sessions have been a success and your participation as a sponsor in beta-testing will build a body of data to support our work.
We'd love to have you involved! Please drop us a line on email@example.com - and let's play! :)