The world's first social game for rapid innovation.


Thank you for your interest in sponsoring a Polynize™ game as part of our beta-testing program. We are currently beta-testing Polynize in a face-to-face game format with groups of players from diverse backgrounds, solving real-world problems from university and enterprise sponsors. Check out our video below and read on to find out more about sponsoring a Polynize game.

Why Polynize?

We started Polynize with a simple idea - anyone can innovate. Working in business, technology and music, we have ourselves done innovation in a variety of contexts - startups, laboratories, student groups, jam sessions and boardrooms. The mechanisms of successful group innovation are always the same - diverse ideation, open sharing, rapid iterations through multiple possible solutions and a competitive dynamic to reward the best ideas. We have distilled this into a set of simple rules that can be used by any group to make innovation happen in a systematic and predictable way.

What are the key outcomes of Polynize?

Each Polynize game creates some key outcomes at various levels. For the sponsor -

  • Solutions - novel and out-of-the-box solutions to existing problems
  • Innovators - highly ranked players who have demonstrated creativity can be exited into other processes e.g. hiring
  • Advantage - get a first-mover competitive advantage in your domain

For the group -

  • Bonding - collaborative gameplay accelerates the building of relationships
  • Fairness - anonymity in creation removes structural and unconscious biases
  • Focus - keeps group engaged, incentivized and focussed on outcomes

For individual players -

  • Empowerment - a chance to do innovation in an open forum free of top-down heirarchies
  • Competition - benchmark yourself against others
  • Networking - a chance to collaborate with people outside your bubble
  • Reward - highly ranked players attract opportunities from sponsors

Why be a sponsor?

To generate out-of-the-box solutions to your problems; and/or to offer your team a unique collaborative experience.

How does it work?

As a sponsor, you give us the key inputs for a Polynize game -

  • Problem - a problem statement clearly expressed as a written input
  • Group - of six players; or we can curate them from external communities
  • Venue - a (preferably round) table in a suitable quiet place, or we can provide a venue for you

The Polynize game session is hosted by one of us (the founders) or a partner and runs for 2-4 hours. The players are led through a repeated series of steps called Create, Polynize and Discuss -

  • Create - players write down their original ideas for solutions ("polys") on paper
  • Polynize - solutions are presented to the group anonymously; players invest tokens ("polynize") in those that they support using our investment rules; investors ("polynizers") join the "poly team" for each poly; invested tokens are paid out to the poly team based on precedence
  • Discuss - each poly is discussed by the poly team to generate ideas for the next round of creation

The repeated iteration of these steps generates an ordered stack of the best solutions ("polys") written out on paper; and over time players collect tokens proportional to their success in creating/investing.

The outputs of a Polynize game are -

  • Solutions - the best solutions ("polys") collated and presented back to you in electronic form. Each solution contains a written title and description/diagrams; the "poly team"- the creator and others who "polynized" to help develop the solution; secondary discussion notes
  • Rankings - player rankings by count of tokens (success in creating/investing)
  • Video - optionally, the session can be filmed with the players' consent


Every Polynize game generates solutions to problems

Who owns the IP of the solutions?

You do. In this beta-testing phase, we ask players to participate under a Creative Commons license which allows their work to be freely used by you. In return, we ask that you attribute their work and otherwise fairly engage with the poly team upon exit into your organization. This will be formalized into our own Polynize license shortly.

We agree to keep your problem statement and solutions confidential unless you agree to their public release. We reserve the right to use footage and other assets for marketing purposes and contact players with their consent in such a way that it does not violate confidentiality.

How much does it cost?

In beta-testing, we ask only that you cover our costs of travel, video production and venue hire etc. If you are not providing the player group and want us to curate players from our community, we ask that you provide a fair recompense for their time. We are not charging for our own time to run Polynize games.

Do the sponsors/players need any special preparation?

No. Anyone can play, and the more diverse the group the better. Although some problem statements may require a certain amount of domain or technical knowledge for comprehension, we encourage you to consider involving players from other domains and non-specialists in the game.

Does the venue need any technical equipment, screens, connectivity etc.?

No. The Polynize game can be played anywhere straight out of the box.

How do you know that it works?

Like any true innovation, Polynize is powered by intuition but supported by theory. Primarily, Polynize is born out of our own experiences with innovation in various domains, and our observation of the principles of group innovation -

  • Constraints - creativity thrives within structured constraints. A band comes up with their best ideas within the constraints of the musical tradition/notation and a song tempo, key and genre.
  • Diversity - early ideation must be free and unfiltered to create a diverse pool of potential solutions. This requires psychological safety and a group of minds with different biases and histories.
  • Iteration - innovation emerges from moving through adjacent possibles within solution space. This is often the repeated exchange of micro-innovations between collaborators.
  • Evolution - the "best" solutions are "hardened" and evolve under competitive pressures that mimic natural selection

There is a wide body of work in the business and academic literature that supports our intuitions - to name just a few that have influenced us: Scott Nicholson's work on meaningful gamification; Google's seminal study of how to build perfect team; Stuart Kaufmann's concept of the adjacent possible and especially how it relates to group creativity as popularized by Steven Johnson; research from Michael Mumford on team cognitive processes; Nilofer Merchant's concept of the power of 'Onlyness'.


Polynize rapidly steps through multiple 'adjacent possibles' in solution space

Ultimately, the proof is in the doing. Polynize alpha game sessions have been a success and your participation as a sponsor in beta-testing will build a body of data to support our work.


Interested in being a sponsor for Polynize™ beta-testing?

We'd love to have you involved! Please drop us a line on contact@polynize.com - and let's play! :)

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